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Secrets of rFactor 2

Posted on October 12, 2017April 22, 2024 by Matt

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Secrets of rFactor 2: Tips, tricks, resources, and other helpful information.

This page has moved to Simwiki.net. Future updates will be on Simwiki.net. Please click here to go to the Simwiki.net.

Secrets is a series of blog posts I started with Secrets of iRacing and which has grown to include Secrets for GTR2, Automobilista, rFactor 2, and more. The “secrets” part is a little dramatic but there are quite a few tips and tricks I think new users will find very valuable and interesting.

Update 2022-008-20: Added TrackIR Head Tracking Glance Angle tip.

Update 2018-07-26: Tip: For in-cockpit FOV adjustments try the Multiview Adjustment tool by pressing CTRL-= while in-car in the pits. Thanks to this post on isrtv.com for highlighting it.

Update 2017-10-12: Initial publication.

Older updates are archived at the bottom under the Updates section.

Contents

  • 1 What is rFactor 2?
  • 2 Getting Started
    • 2.1 Inverted Force Feedback
    • 2.2 Field of View
  • 3 Tips & Tricks
    • 3.1 Low quality textures
    • 3.2 TrackIR Head Tracking
  • 4 SimXperience AccuForce
    • 4.1 Fix Inverted Force Feedback
  • 5 Resources
    • 5.1 rFactor 2 Game Guide and FAQ
  • 6 About This Post
  • 7 Credits

What is rFactor 2?

From the Wikipedia article,

rFactor 2 is a computer racing simulator developed by the American independent software firm Image Space Incorporated, released for Windows in 2013. Like its predecessor, rFactor, it is designed to be modified and is used by professional racing teams for driver training and race car development. Much of its source code is derived from rFactor Pro which is also used by professional racers and most of the Formula One teams and NASCAR manufacturers.

And here’s a visual taste of the game,

Getting Started

In Secrets of X, I try to focus on the non-obvious or unintuitive so I won’t be covering basics like getting the game, installing it, tweaking graphics or force feedback. You’re probably beyond that yourself so I’ll focus on the hidden and obscure things.

Inverted Force Feedback

If your force feedback feels wrong, like it’s on the ‘tip of a knife’ or like you’re balancing on a barrel, it’s probably expected inverted force feedback from the game. I’m not sure why this isn’t exposed in the UI but here’s how to fix it:

  1. Find and edit your UserData\Controller\*.JSON controller file
    1. Eg. Mine is located here but yours will be different: G:\SteamLibrary\steamapps\common\rFactor 2\UserData\Controller\AF.JSON
  2. Find the “Steering effects strength” parameter and set it to the opposite of what it was. In other words, if it was 10000 then set it -10000, or vice versa as needed.

NOTE
SimXperience AccuForce owners will need this!

Field of View

rFactor2 has a great built-in FOV tool. Simply press CTRL-= while in your car and you’ll get a visual tool to help. Thanks to this post on isrtv.com for highlighting it.

Old info about setting FOV manually:

rFactor 2 uses Vertical FOV so check out this Google Docs spreadsheet for common monitor size/view distance fov mappings. If that link dies at some point, see this thread which describes how to calculate the value (it’s where I found that doc in the first place).

PRO TIP
Use ProjectImmersion.com’s rFactor 2 FOV calculator for easy and exact calculations. Also supports Assetto Corsa, rFactor 1, Game Stock Car, Automobilista, Project Cars, RaceRoom Racing Experience, and older SimBin titles like Race07 and GTR Evo.

Tips & Tricks

Low quality textures

Keep texture detail settings as high as possible even if you’re lowering other graphics options to achieve higher frame rates. Textures tend not to be too heavy so you can keep good textures while lowering other graphics options to maintain higher frame rates.

TrackIR Head Tracking

The TrackIR profile that I have that works for most other games doesn’t move fast enough or far enough so go into your rFactor2 folder and edit \UserData\player\player.JSON and increase “Glance Angle”. For example, I set mine to 2.5 (default: 0.75).

I thought it was the Glance Rate parameter at first but it’s not, it’s the Glance Angle parameter.

SimXperience AccuForce

Fix Inverted Force Feedback

You will want to fix inverted force feedback: See the Inverted Force Feedback tip above.

Resources

rFactor 2 Game Guide and FAQ

The rFactor 2 Game Guide and FAQ is a great place to look for questions about almost anything, from hardware requirements to installation, graphics to audio, HUD to weather, modding to garage setups, your question is probably answered here.

About This Post

I’ll be updating this post with more and more details as I play around with rFactor 2. Check back and look for the updates box at the top of the post I’ll add update notes there as I add things.

Credits

  • Feature Image (original source) from Race Department.com
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8 thoughts on “Secrets of rFactor 2”

  1. Pingback: Secrets of Race 07 – Selah.
  2. Pingback: Secrets of GT Legends – Selah.
  3. Pingback: Secrets of the Simucube 2 Pro – Selah.
  4. Adrian Mildenhall says:
    January 20, 2020 at 8:26 am

    Hi Guys, I have an issue with getting my accuforce wheel to work with rfactor2. What program do I use to modify the JSON file?

    Reply
    1. Matt says:
      January 20, 2020 at 4:55 pm

      I use Notepad++, although standard Windows Notepad should work.

      What issue are you having?

      Reply
  5. Pingback: Secrets of iRacing – Selah.
  6. Pingback: Secrets of the SimXperience AccuForce Pro – Selah.
  7. Pingback: Secrets of GTR2 – Selah.

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