Those who mourn are blessed: Reading scripture backwards.

A few weeks ago our pastor taught on the Beatitudes, Matthew 5:3-12, and he highlighted something I hadn’t really considered: The verses from 3 to 12 are not simply separate sayings, like little nuggets of wisdom. Instead, they form a whole and each verse builds on the one before. They reveal a pattern for the life of a Christ-follower.

A few weeks ago our pastor taught on the Beatitudes, Matthew 5:3-12, and he highlighted something I hadn’t really considered: The verses from 3 to 12 are not simply separate sayings, like little nuggets of wisdom. They’re not like some parts you might find in Proverbs, superficially a list of individual, wise sayings. Instead, they form a whole and each verse builds on the one before. Have a quick read through with that in mind and we’ll pick up after,

Jesus began to teach them,

“Blessed are the poor in spirit,
for theirs is the kingdom of heaven.
Blessed are those who mourn,
for they will be comforted.
Blessed are the meek,
for they will inherit the earth.
Blessed are those who hunger and thirst for righteousness,
for they will be filled.
Blessed are the merciful,
for they will be shown mercy.
Blessed are the pure in heart,
for they will see God.
Blessed are the peacemakers,
for they will be called children of God.
Blessed are those who are persecuted because of righteousness,
for theirs is the kingdom of heaven.

“Blessed are you when people insult you, persecute you and falsely say all kinds of evil against you because of me. Rejoice and be glad, because great is your reward in heaven, for in the same way they persecuted the prophets who were before you.

Matthew 5:3-12

The first thing that struck me was that these people were “blessed.” Blessed?! Blessed… Maybe they were blessed because each ‘bad thing’ was followed up by a comforting thing, like “Blessed are those who mourn, for they will be comforted,” but that’s a little morbid, isn’t? If we put up with mourning we’ll be blessed by being comforted? Joy…  But I couldn’t get around the language, “Blessed are those who morn…” Blessed are those. You are, I am, blessed when I mourn.

blessed
adjective
1. consecrated; sacred; holy; sanctified: the Blessed Sacrament.
2. worthy of adoration, reverence, or worship: the Blessed Trinity.
3. divinely or supremely favored; fortunate: to be blessed with a strong, healthy body; blessed with an ability to find friends.
4. blissfully happy or contented.
Dictionary.com entry for “blessed”

Read as a whole, I started to wonder, who lives all these things?, and of course whenever you ask something like that, especially about virtues, the answer is usually Jesus! So, I began to see the life of Christ in those words.

Christ was poor in spirit, downtrodden, mispoken to, looked down upon. Christ mourned – for Lazarus, for Jerusalem, and certainly for the many he healed of sickness and sin, for his family because He knew where He was headed, for humanity as He hung on the cross because He knew who would ignore His Offer. Christ was meek – He didn’t respond in power when tempted by Satan in the wilderness. Christ hungered and thirsted for righteousness – He stayed behind at the temple as a child because ‘He had to be about His Father’s business.’ Christ was merciful – He had mercy on those he healed of sickness and sin. Christ was pure in heart – He lived a perfect life, to die a perfect sacrifice. Christ was a peacemaker – He didn’t incite violence from His followers, He went to the death peacefully. He was persecuted for righteousness’ sake – He went to the cross because He taught true righteousness.

Christ is our example. He wasn’t teaching His followers something He wasn’t already going through.

What really struck me though was, as I was trying to understand if each verse was really a step in a series, I wanted to confirm that by seeing if it could be read backwards. That’s when I started to see it like this,

  • Blessed are those who mourn, for they are poor in spirit. It was true. Those who understand their true, sinful condition before a Holy, sinless God, recognize they are poor in spirit and they mourn because of it.
  • Blessed are the meek, for they mourn. A true mourner, understanding his real, sin condition, is always meek – who, being honest of his condition, would not ask, “Who can save me now?”
  • Blessed are those who hunger and thirst after righteousness, for they are meek. The meek will admit they can’t do it on their own, they are not prideful, and they will search for what will cure them.
  • Blessed are the merciful, for they hunger and thirst after righteousness. Those who find righteousness understand the mercy given to them in the sacrifice  of Jesus Christ on the cross, for their sins – and they show mercy out of grateful hearts and true understanding of the gift they have received.
  • Blessed are the pure in heart, for they are merciful. The Book of James says, “Mercy triumphs over judgment.” You will only find the pure in heart when you find the one who is also merciful for they have the Spirit of Christ living in them, Christ, the One who is Mercy.
  • Blessed are the peacemakers, for they are pure in heart. Those who are pure in heart will also make peace with their neighbour because they are merciful, they know that strife would only harm their brother or sister.
  • Blessed are those who are persecuted because of righteousness, for they are peacemakers. The peacemakers will be persecuted for their righteousness exactly because their persecutors are not peacemakers, because they are not pure in heart, because they are not merciful, because they are not hungry and thirsty for righteousness, because they are not meek, because they are not mourning, because they do not recognize their poverty of spirit.

This is *jawdrop* and *mindblown* territory for me after actually parsing this scripture again and fleshing it out in writing.

What we have here, in the Beatitudes, are the steps of living the life of a Christ-follower. Don’t know where to begin in your walk with Jesus? Start here. Start with mourning because you are truly poor in spirit, as are we all, and go from there, asking God and considering how to recognize each point and how to apply it in your daily life.

And what is our reward when we have ‘climbed’ this mountain of the Beatitudes and become ever so ‘holy’ and ‘saintly’?

“Blessed are you when people insult you, persecute you and falsely say all kinds of evil against you because of me. Rejoice and be glad, because great is your reward in heaven, for in the same way they persecuted the prophets who were before you.

This, then, is where the text turns itself around and looks to your future because you have dealt with the past and present in the previous verses.

Rejoice and be glad!, you who are persecuted for Christ’s sake, for great is your reward in heaven! Those who have come to the point of persecution via the narrow way, Christ’s way, rejoice and be glad! You share in Christ’s death, you will share in Christ’s everlasting life!

For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life. John 3:16

Yes!!! … Ya! … Well, I mean… Er…

Yes, this is as hard as understanding ‘blessed are those who mourn’. I don’t pretend to think that ending on an vacuous  note of heart-pumping enthusiasm does justice to the actual day-in and -day-out life of a struggling Christ-follower.

Christ was headed to the cross. We are headed to suffering for His sake. We are not Christ, we are not God, we’re just people, and we don’t have what it takes like He did…

Now I rejoice in what I am suffering for you, and I fill up in my flesh what is still lacking in regard to Christ’s afflictions, for the sake of his body, which is the church. I have become its servant by the commission God gave me to present to you the word of God in its fullness— the mystery that has been kept hidden for ages and generations, but is now disclosed to the Lord’s people. To them God has chosen to make known among the Gentiles the glorious riches of this mystery, which is Christ in you, the hope of glory.

He is the one we proclaim, admonishing and teaching everyone with all wisdom, so that we may present everyone fully mature in Christ. To this end I strenuously contend with all the energy Christ so powerfully works in me.

Collosians 1:24-29

Christ is in you, Christian, your hope of glory! You can because He is able and He is with you.

The Lord is my strength and my defense; he has become my salvation.
He is my God, and I will praise him, my father’s God, and I will exalt him.
Exodus 15:2

Selah.

Misericordia, Soli Deo Gloria

Gerber Down Syndrome ‘Spokesbaby of the Year’ May Help Start Changing Attitudes

Gerber’sspokesbaby of the year‘ is a child with Down Syndrome. Along with the exposure for a widespread public eye, as Gerber will be using the baby on social media and in advertising, it also puts under the spotlight parents who decided to keep their child rather than perform an abortion.

Anna Maria Tremonti, of CBC Radio’s The Current, recently aired a segment after the Gerber baby announcement concerning attitudes and abortion around babies with Down Syndrome. You can listen to the podcast and read the article over at The Current’s site..

We may still have a long way to go to encouraging mothers and parents that all lives are sacred and providing the support that all care-givers really need for their Down Syndrome babies, but this goes a long way in the public eye.

Credits:

 

Lion of Judah: New verses with chords

I really enjoy this song so I added two verses which I’ve inserted as Verse 2 and 3. You can find the chords at Ultimate-Guitar.com [Note: Linked original version, not mine, as it’s not approved yet. Will fix link when approved. Link now works.]. Here’s a plain-text version for now.

Here’s the song, including new verses…

Continue reading “Lion of Judah: New verses with chords”

The Firelight In Your Eyes

In the dark I can see,
reflected, weaving and waving,
in this blessed early morning moment,
the firelight in your eyes.

Your lips, full, pained, hurt,
whisper out an injured stream,
while I memorize your eyes,
and the mirrored flame of your soul.

And I am struck dumb,
feeble words wretch forth,
anguished to see you lifted and built up,
to fan the heart and the flicker still there.

Who am I,
that I should be the one here,
so lacking, failing even in this,
to blow these embers back to life.

But God–this is not of me–
but God–in spite of me–
He can take you in the hollow of His hands,
and blow your embers back to Life.

When we part ways,
the morning darkness hides us,
when I hold you again, once and again,
heat rushes into me, melting the cold of many moonless ages.

In the darkness, parting, again I look deep in your eyes,
and the warmth of your embrace rushes out from me,
but my prayer has ascended to Him Eternal, that I see you again,
and the firelight in your eyes.

 

 

 

 

 

Secrets of Automobilista

Secrets of Automobilista

Welcome to Secrets of Automobilista where I will be recording my experience, tips, tricks, resources and other helpful information as I get into Automobilista.

Secrets of X is a series of blog posts I started with Secrets of iRacing and which has grown to include Secrets of GTR2, Secrets of Automobilista, and Secrets of rFactor 2. The “secrets” part is a little dramatic but there are quite a few tips and tricks I think new users will find very valuable and interesting.

Update 2017-10-15: Added Getting Started > Essential Content > Mike’s Essentials (SimRacing604).

Update 2017-10-12: Initial publication.

What is Automobilista?

From the game’s website,

AUTOMOBILISTA puts you in the driving seat of an advanced racing simulator to deliver a uniquely diverse motorsports experience!

AUTOMOBILISTA is extensively complemented with one of the most diverse selections or racing vehicles to be found in a racing game: only in AUTOMOBILISTA will you be able to jump from a rental kart to a 800-HP open-wheel race car; from drifting a Rallycross Evo X to jumping ramps in a Supertruck; from mastering the driving basics in a Formula Vee to managing a full 24h race in an endurance prototype; back and forth through time with historical and modern content including a sample from several decades of open-wheel racing…

And here’s a visual taste of the game,

Getting Started

In Secrets of X, I try to focus on the non-obvious or unintuitive so I won’t be covering basics like getting the game, installing it, tweaking graphics or force feedback. You’re probably beyond that yourself so I’ll focus on the hidden and obscure things.

Continue reading “Secrets of Automobilista”

Secrets of rFactor 2

Secrets of rFactor 2

Welcome to Secrets of rFactor 2 where I will be recording my experience, tips, tricks, resources and other helpful information as I get into rFactor 2.

Secrets of X is a series of blog posts I started with Secrets of iRacing and which has grown to include Secrets of GTR2, Secrets of Automobilista, and Secrets of rFactor 2. The “secrets” part is a little dramatic but there are quite a few tips and tricks I think new users will find very valuable and interesting.

Update 2017-10-12: Initial publication.

What is rFactor 2?

From the Wikipedia article,

rFactor 2 is a computer racing simulator developed by the American independent software firm Image Space Incorporated, released for Windows in 2013. Like its predecessor, rFactor, it is designed to be modified and is used by professional racing teams for driver training and race car development. Much of its source code is derived from rFactor Pro which is also used by professional racers and most of the Formula One teams and NASCAR manufacturers.

And here’s a visual taste of the game,

Getting Started

In Secrets of X, I try to focus on the non-obvious or unintuitive so I won’t be covering basics like getting the game, installing it, tweaking graphics or force feedback. You’re probably beyond that yourself so I’ll focus on the hidden and obscure things.

Continue reading “Secrets of rFactor 2”

Bisection Search Like A (Human) Boss

Bisection search, or binary search for us developers, is a technique for finding the best value within a given range of values. This post describes tips for when you need to bisection search manually by hand (by “feel”), as opposed to when it can be automated by, say, a computer algorithm.

Bisection search, or binary search for us developers, is a technique for finding the best value within a given range of values.  Technically speaking, Wikipedia says the “bisection method in mathematics is a root-finding method that repeatedly bisects an interval and then selects a subinterval in which a root must lie for further processing.” This post describes tips for when you need to bisection search manually by hand (by “feel”), as opposed to when it can be automated by, say, a computer algorithm.

For example, say you’re very thirsty and need water fast so you pour yourself a glass of water: Pour too fast and it spills but too slow and it takes too long. You want to pour fast enough to quench your thirst as soon as possible but not so fast that it spills. The speed of pouring is your range of values (eg. slow to fast) and the consequences of the speed of pouring (how long it takes and if it spills) are your criteria to decide the best value. You try pouring the glass slowly and it’s too slow: Pour faster. You try pouring the glass faster and it spills: Pour slower but faster than the first time. You try pouring the glass “just right”: It’s fast enough and doesn’t spill. You’ve found the best pouring speed by bisection search!

Update 2017-10-26: Added sections: Bisection Hacks, and Case Study: Tuning Force Feedback Parameters in GTR2 – FIA GT Racing Game.

Continue reading “Bisection Search Like A (Human) Boss”

How much FFB can you feel in GTR2? 1/1000th of a percent.

[This is a repost of a thread I started on RaceDepartment.com and just wanted to have on my blog, as well.]

Update 2018-01-25: I’m a fan of Simracing Youtuber Jimmy Broadbent and he recently noticed my RaceDepartment post How much FFB can you feel in GTR2? 1/1000 of a percent (also a blog post of mine) and posted a video about his direct drive experience on GTR2 using the force feedback settings I recommended in that post: GTR 2 – How Does It Feel With A Direct Drive Wheel? Check it out, he seems to like it! I’m really happy to help some people get more enjoyment out of this oldie-but-goodie game.

I thought the GTR2 fans would find these results on the precision of GTR2 FFB interesting. For the record, I run a SimXperience Accuforce direct drive wheel. Precision probably wouldn’t be as noticeable on belt/gear wheels.

I’ve been tuning force feedback and recording details on my blog and, in any game where I need to tune value ranges, I find myself doing bi-section searches and testing the result to find what suits me best for a particular FFB parameter.

Here’s my latest testing on this parameter in the UserData PLR file:

FFB steer force grip weight=”0.71696″ // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force.

Note 0.71696 is basically 71.696% given the 0.0-1.0 range. GTR2’s PLR files apparently have a precision of up to 5 decimal places or 1/1000th precision thought of as a percentage.

How did I end up at a super specific value like that? Well, here’s the bi-section search it took me to arrive at that value:

FFB steer force grip weight=”0.78000″, 0.785, 0.7875, 0.6875, 0.7875, 0.6875, 0.7375, 0.7125, 0.725, 0.71875, 0.715625, 0.7171875 (better), 0.71640625, 0.716796875, 0.7169921875, 0.71689453125, 0.716943359375, (0.7169189453125+ vs 0.7169677734375++), 0.71695556640625 (*, **, ***)

Yes, at every step I could tell the difference (note the “better” notation, and the “+” and “++” notations). I was choosing what gave me a better feeling of grip level while cornering.

Those last two values were (when rounded) really 71.697% and 71.696%: A 1/1000th precision difference that you could feel in the wheel.

Some might be skeptical, I understand, just be aware this is really only perceptible when you’re going hard like say for fastest lap in a qualifying session. Precision of ffb matters at that point.

Personally, I find it really fascinating to push an old game like GTR2 from 2006 this far and find out it can deliver that kind of fidelity on a modern direct drive wheel.

*Yes, to update those values I have to exit GTR2, edit the PLR, and start GTR2 back up again. A real pain but worth it when you start to feel the car as it was meant to be felt.

**My “bi-section searching” deviates from a strict bi-section search in that sometimes I experiment and try values that aren’t strictly a bi-section the previous two values. I find this can help when I’m frustrated with the feel and need to find my bearings with a bigger jump which I then narrow down again with a regular bi-section search.

***If you’re interested, I’ve attached my PLR so you can see all my modified FFB values. The car was HQ F575 GTC and the track was HQ Brno. I run 60hz vsync.

Credits

Directly Helping the Poor and Needy #TimCard #Charity365

That awkward moment… when you see a panhandler at the intersection as you’re driving your daily commute to and from work. Each and every day, the same man or woman for a few days or weeks at a time, then maybe a different person for a while, there most days of the work week, and most days you hope to avoid them or to avoid eye contact, at the least. A few more intersections, then you’re home free – for one more day…

‘Lord, when did we ever see you hungry and feed you? Or thirsty and give you something to drink? Or a stranger and show you hospitality? Or naked and give you clothing? When did we ever see you sick or in prison and visit you?’ -Matthew 25:37b-39

That awkward moment…

…when you see a panhandler at the intersection as you’re driving your daily commute to and from work. Each and every day, the same man or woman for a few days or weeks at a time, then maybe a different person for a while, there most days of the work week, and most days you hope to avoid them or to avoid eye contact, at the least. A few more intersections, then you’re home free – for one more day…

And you feel a little guilty, but it quickly fades away once you reach your warm home, familiar family and friends, and your safe bed, and your peaceful sleep…

Until your next commute…

Continue reading “Directly Helping the Poor and Needy #TimCard #Charity365”

Secrets of GTR2

Welcome to Secrets of GTR2 where I will be recording my experience, tips, tricks, resources and other helpful information as I get into GTR2.

Secrets of GTR2

Welcome to Secrets of GTR2 where I will be recording my experience, tips, tricks, resources and other helpful information as I get into GTR2.

Secrets of X is a series of blog posts I started with Secrets of iRacing and which has grown to include Secrets of GTR2, Secrets of Automobilista, and Secrets of rFactor 2. The “secrets” part is a little dramatic but there are quite a few tips and tricks I think new users will find very valuable and interesting.

Update 2018-02-16 – 3: Updated Force Feedback > Shovas Custom FFB Files for WSGT Mod cars but unfortunately, due to consistency issues with the cars physics and handling in the mod, FFB could be tuned for one car but not for all. You’d have to tune each car separately which I’m not willing to put the effort into. There are also tire heating/cooling problems with the mod. Sadly, will have to avoid this mod for now.

Update 2018-02-16 – 2: Updated Force Feedback > Shovas Custom FFB Files for EEC GT3 cars bringing it to a Candidate quality level.

Update 2018-02-16: Added Force Feedback > The GTR2 Force Feedback Engineer, inspired by the Project Cars 2 Race Engineer, which is an in-game question and answer car setup tweaking interface, to help narrow down how to tune force feedback in GTR2.

Update 2018-02-15: Added All Cars (Baseline) FFB settings under Force Feedback > Shovas Custom FFB Files for those people who just one one, simple FFB setup and don’t want to find the perfect one or who don’t want to change them in and out. Note, the All Cars (Baseline) FFB settings are simply the Certified HQ Cars FFB settings that I use as a baseline when starting to test any other car set. They just so happen to provide an acceptable FFB experience with most cars. I wouldn’t use it for everything but I can understand if some people prefer to just have one set of FFB settings.

Update 2018-02-11: Updated Force Feedback > Shovas Custom FFB Files for Original Cars bringing it to a Candidate quality level. Also added some methodology info for how I got about tuning FFB.

Update 2018-02-10: Updated Force Feedback > Shovas Custom FFB Files for Japan SGT300 Mod after some further work to get it to above average standard. Some of those Porsches feel really good, especially when you throw out the backend and feel it catch itself :)

Update 2018-02-10: Updated Force Feedback > Shovas Custom FFB Files for Super GT500 2005-2013 Mod and Japan SGT300 Mod after getting these to acceptable standards, although they still need work. Also added grades here to indicate how good the FFB for these cars feel. For example, HQ Cars have Grade A, or very good, FFB feel, EEC3 GT3 have Grade B, or acceptable/still needs work, FFB feel, and DTM Classics Mod has Grade C, or not really acceptable/needs work, FFB feel. I’ve added grades for each car set.

Update 2018-02-09: Noted my latest Field of View parameter, now 40.

Updated 2018-02-07: Updated Force Feedback > Shovas Custom FFB Files for Super GT500 2005-2013 Mod. I really enjoy seeing the FFB come into its own as you narrow in on the tuning. Feeling these cars come to life is an amazing experience. Sight and sound these cars are great and reviving the FFB brings the whole package together in a great experience.

Update 2018-02-30 – 2: Updated Mod Spotlight > EEC GT3 with some WIP thoughts. Added Getting Started > Community link and encourage taking advantage of the websites involved in the GTR2 community.

Update 2018-02-03: Added Force Feedback > Shovas Custom FFB Files including a table of FFB settings organized by Car Sets. Removed Force Feedback > My Personal Force Feedback Settings and Tweaking Notes as it was a little redundant after adding the Shovas Custom FFB Files section.

Update 2018-01-28: Added Mod Spotlight > Japan SGT300 Mod – Super GT GT300 Class Cars, Mod Spotlight > WSGT – World Super GT Mod (I’m impressed!).

Update 2018-01-27 -2: Added Troubleshooting > Crashes Loading Game, Mod Spotlight > Super GT500 2005-2013 Mod, Mod Spotlight > Subaru Impreza Mod, Mod Spotlight > FiaGT 2005 Mod, and minor edits to Mod Spotlight > DTM Classics Mod.

Update 2018-01-27: Added Peripherals > SimXperience AccuForce Direct Drive Wheel and TrackIR Head Tracking sections.

Update 2018-01-25: I’m a fan of Simracing Youtuber Jimmy Broadbent and he recently noticed my RaceDepartment post How much FFB can you feel in GTR2? 1/1000 of a percent (also a blog post of mine) and posted a video about his direct drive experience on GTR2 using the force feedback settings I recommended in that post: GTR 2 – How Does It Feel With A Direct Drive Wheel? Check it out, he seems to like it! I’m really happy to help some people get more enjoyment out of this oldie-but-goodie game.

Update 2018-01-25 – 2: Organized and cleaned up a lot of stuff in Getting Started, Mods and Force Feedback sections. There was a lot of clutter that I tried to weed out to make things more readable.

Update 2018-01-25 – 3: Posted my latest HQ Cars and Tracks “certified” UserData PLR and FFB tuning notes under Force Feedback > My Personal Force Feedback Tweaking Notes.

Update 2017-12-29: Added Known Issues > The Leader’s Advantage AI Bug.

Update 2017-12-08: CORRECTION: Time Acceleration is OKAY. Skipping qualifying sessions is a problem! Relevant notes about Time Acceleration updated.

Update 2017-12-03: Added Racing > How to Manage AI Difficulty in Championships. Added Known Issues > Time Acceleration Results in Unrealistically Fast AI Lap Times and Skipping Qualifying Results in Unrealistically Fast AI Lap Times.

Update 2017-12-02: Updated my latest personal UserData PLR file and my force feedback tuning notes under Force Feedback > My Personal Force Feedback Tweaking Notes. I’ve been experimenting going back to baseline ffb values and trying to reach a more iR/AMS/RF2 feel. I definitely prefer this in terms of drivability and reliability on the road.

Update 2017-11-10: Added Force Feedback > Guidelines for Tuning GTR2 Force Feedback. Updated Force Feedback > Rumble Strips Pushing/Pulling the Wrong Way to clarify wrong interpretation and now using default FFB parameter value.

Update 2017-11-09: Clarified Racing > Custom Daylight Acceleration works for regular race sessions but not 24 Hour races – they automatically time scale to race length setup when first starting the 24 Hour race.

Update 2017-11-08: Added Racing > Custom Daylight Acceleration. Added Resources > GTR Engineers Handbook and GTR2 Car-Owner’s Manual links. The GTR Engineers Handbook is particularly excellent for describe car setups better and more informatively than any in-game descriptions I’ve encountered before and the Q&A with real-life experts is also incredibly helpful.

Update 2017-10-31: Added Racing > How to Set AI Difficulty Level and Tips for Practicing and Qualifying for a Race sections. Also emphasized tip to avoid Time Acceleration as it causes a bug which results in overly quick AI lap times no matter what your AI difficulty level is set to.

Update 2017-10-29: Cleaned up and clarified Getting Started > Field of View. It’s now easy to understand and has an example. Fleshed out Force Feedback > My Personal Force Feedback Tweaking Notes with latest tuning adjustments.

Update 2017-10-12: Now using AI to AI Collision Rate=”40″ (max) as there’s no FPS loss for me so why not. Added Tips and Tricks > Avoid Time Acceleration to AVOID AI Bug Actually, skipping qualifying is the bug, Time Acceleration is fine.

Update 2017-09-22: Now using AI to AI Collision Rate=”32″ as I’m no longer experiencing FPS loss, maybe only stock tracks are affected and not HQ tracks. Try running HQ tracks if you have this problem. Added 5. Adding Friction and Damper under Force Feedback > My Personal Force Feedback Tweaking Notes. Added Force Feedback Settings under Getting Started > Modernizing as, while it may seem obvious, I wanted to highlight the need to do more than is available in-game to get closer to modern standards for FFB feeling. Added note about preferring HQ Cars and Tracks due to improved handling and grip adjustments in Getting Started > Modernizing > Mod: GTR2 HQ Mods Collection.

Update 2017-09-21: Added 4. Improving Corner Feeling under Force Feedback > My Personal Force Feedback Tweaking Notes.

Update 2017-09-17 – 2: HQ Cars & Tracks is working for me again after a fix. See comments under Modernizing > Mod: GTR2 HQ Mods Collection. Added Troubleshooting > Enable Tracing.

Update 2017-09-17: Added Troubleshooting section. Noted HQ Cars & Tracks was crashing for me. This works now, see comments under Modernizing > Mod: GTR2 HQ Mods Collection.

Update 2017-09-16: Added Tips & Tricks regarding turning up tire scrub and tire skid volumes and regarding refreshing old mod files if you’re experiencing instability.

Update 2017-09-15: Added Modernizing > 4GB Patch notes. Added GTR2 HQ CARS & TRACKS – 10th Anniversary and GTR2 HQ AI under Modernizing > Mod: GTR2 HQ Mods Collection. Added note that I’ve stopped using the Changing Weather Patch due to suspected instability.

Update 2017-09-14: Added Mod Spotlight > DTM Classics Mod with details for getting it running in 2017.

Update 2017-09-11: Detailed my FFB tuning in the section “My Personal Force Feedback Tweaking Notes”. Important! After a few rounds of FFB tuning I finally feel like I have a simple FFB setup that achieves car stability, quick response, and road feel. Added “GTR2 Crashes – It might Be Other Accelerated Graphics Apps” to the Tips and Tricks section.

Update 2017-09-08: Added “Disable Auto-pit and ai control” under the “Tips and Tricks” section. Noted tweaks in the “Make GTR2 Use More Cores For Better Performance” section under Performance. Added “My Personal Force Feedback Tweaking Notes” under the Force Feedback section.

Update 2017-09-06: Noted I’ve started over again from Julien Regnard’s FFB guide tuning FFB from baseline values instead of PLR defaults values under the “Helpful Guide for Advanced Force Feedback Tweaking” heading. Highly recommended. Don’t skip it like I did.

Update 2017-09-01 – 2: Added main section Performance and sub-section Make GTR2 Use More Cores For Better Performance to describe GTR2’s single-core use and how to get it to use more than a single core for better performance.

Update 2017-09-01: Added a Table of Contents for more convenient organization and to make it easier to find what you want.

Update 2017-08-30: Updated Force Feedback section to include more details on finding my optimal “FFB steer force average weight”, “FFB steer force exponent”, and “FFB rumble strip pull factor”. Also added “Force Feedback Tweaking Guide for Simbin Games by Julien Regnard” in Force Feedback section.

Update 2017-08-25: Added Changing Weather Patch mod under Modernizing section and added to Mod Spotlight. Updated my latest FFB settings in the Helpful Guide for Advanced Force Feedback Tweaking section.

Update 2017-08-20: Further FFB tweaking of “FFB steer force grip weight” which gives a feel of losing and gaining grip while cornering. Added Tips and Tricks section Use Auto-Clutch With Paddle Shifters. Added main section Mod Spotlight.

Update 2017-08-19 – 2: Added Getting Started sections: Mod: Track update for GTR2 Original Tracks, Mod: New GFX Mod, Field of View, Wheel Rotation and Wheel Lock, iRacing-like Brake Sensitivity for Potentiometer Pedals (eg. G27). Added Adding Game Cars, Tracks, Mods and More main section. Added Force Feedback main section with sub-section Helpful Guide for Advanced Force Feedback Tweaking.

Update 2017-08-19: Welcome to the initial posting of Secrets of GTR2! Check back from time to time as I add things and note the updates in this update box.

What is GTR2?

From the Wikipedia entry,

GTR 2 – FIA GT Racing Game is a sports car racing simulator developed by Blimey! Games and SimBin Studios (later Sector3 Studios) for the x86 PC and is a sequel to GTR. Since its release in September 2006, it has received widespread acclaim. The game simulates the 2003 and 2004 FIA GT Championship racing series.

And here’s the official game trailer,

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