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Secrets of GTR2

Posted on August 19, 2017December 18, 2024 by Matt

This page has moved to Simwiki.net. Future updates will be on Simwiki.net. Please click here to go to the Simwiki.net.

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66 thoughts on “Secrets of GTR2”

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  4. roger dean says:
    January 8, 2022 at 10:04 am

    Hi you might well add now that GTR2 works with Crewchief and the Steam version of GTR2 works in VR, great for me using Oculus Quest

    Reply
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  9. Philip says:
    January 27, 2021 at 7:17 pm

    Love this page, thanks so much for sharing all this info. I got one for ya, went through everything you have described here, am almost out of ideas. This just started happening, outside of a wheelbase firmware update, I can’t think of what has changed that’s causing it. Beginning of a 24 hour race (completed many of them before now), starts out great, 120-180 FPS, everything running great. Literally minute by minute, system performance gets worse until I’m only running about 22 FPS. The kicker — Under breaking, system performance takes a massive hit after 20-25 minutes of racing. Once the max FPS has dropped to around 50-60, I get a 20 FPS hit every single time I touch the brake pedal, even if I barely touch it, bottoming out around 10FPS when max FPS is 22, takes roughly 60-90 minutes to degrade to the point that I’m running 25 or less FPS max. Highly equipped system, 1080 FTW+, Intel 6800K, 32GB Corsair Dominator Platinum RAM, Sabertooth X99, Samsung 2TB NVMe, entire system checks out great, no issues with any other game, heck I get better FPS in ACC than I do GTR2 right now. No doubt I have been through every option you present and many others. Running 4K, didn’t bother GTR2 before, but considering going down to 1080p and lowering shadows to see if that helps, again never needed to do that before, but I’m stumped. The only thing I can think… Shortly before trying to run this most recent 24 hour race, I updated my Fanatec 2.5 wheelbase to the latest firmware. That’s the only thing that’s changed. Tried a fresh install with the v15 Anniversary Update, no change, but it does look prettier. Ever heard of such a thing? Because I sure haven’t. Pre-4GB patch, years ago, I had issues with 24 hour races, but nothing since and this is nothing like those issues. Any ideas my man? Stay frosty!

    Reply
    1. Matt says:
      January 28, 2021 at 11:36 am

      Thanks for visiting!

      Are you running Bill’s Process Manager or Process Lasso to allow GTR2 to use all your CPU cores?

      It’s tough to say what’s going on. It could be your wheelbase. Maybe try downgrading that?

      Good luck!

      Reply
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  11. sergio says:
    July 29, 2020 at 11:39 am

    Hello good, I have a problem and it is that I cannot assign osw / simucube 1 and Heusinkveld pro pedals together

    I disconnect the osw and I can assign the pedals, but with osw I can no longer assign it or the osw does not detect it

    any solution to be able to assign pedals and steering wheels together?

    Greetings and thanks in advance

    Reply
    1. Wilson Santos says:
      October 7, 2021 at 11:20 pm

      Was just having the same issue, this helped:

      https://github.com/briankendall/devreorder

      Reply
  12. Thorsten says:
    July 12, 2020 at 1:58 am

    And here’s me again with another question: I have the mod RMS F1-2020 and the awesome Safetycar that is incl. in that mod does NOT show up on a race WE. Only my modded one (Audi TT) is there lurking in Pitlane.. SO – if I wanna make the Mercedes SC working and also want it for the WHOLE game(!) – how would I do that!? Seems to be kinda tricky but worth it to ask as well. AND how to change tyres in that mod!? Does that work for you!? For me it is always “hard” (giggity) and doesn’t change when selecting them in the pits. Alright that was my next trial to get advise – let GTR2 never die! Be safe, people! Swine virus… :-(

    Reply
  13. Arzhon says:
    July 11, 2020 at 11:44 pm

    OMG thanks a lot, GTR2 is alive!

    Reply
  14. Tahzib Hussaini says:
    July 8, 2020 at 4:12 am

    “And there’s Race Department.com which is great for community but doesn’t carry a lot of files.”
    Amen to that…..RD is totally a Assetto Corsa site…..followed by rfactor2….
    who cares for a decade old game….

    Reply
  15. tahzib1451 says:
    July 8, 2020 at 4:11 am

    “And there’s Race Department.com which is great for community but doesn’t carry a lot of files.”
    Amen to that…..its totally a Assetto Corsa site with rfactor2 following close by…..

    Reply
  16. eric says:
    April 14, 2020 at 1:26 am

    any suggestions on stopping the game from verifying the game files before the game starts. since i have so many mods it takes more then 5 mins to load. if i could just skip this i would be so happy

    Reply
    1. Matt says:
      April 18, 2020 at 8:27 am

      Sorry, I’m not sure I’ve ever had that problem.

      But the way we all recommend it now is to create standalone versions of your GTR2 installation so that you don’t need Steam at all.

      See here for instructions:

      https://www.racedepartment.com/threads/how-to-install-gtr2-and-png3-in-2019.173928/post-3052193

      Reply
  17. Marco Marzetti Amadori says:
    December 22, 2019 at 7:55 am

    Great resource, thanks for the great effort you put into this. I always wanted to buy a wheel to further immerse in my favorite sim genre . Well at 51 I finally decided to buy a G29, just for starting..next ..who knows… :) Thanks again for the wonderful guide/bag of tricks !

    Reply
  18. Jorgen W says:
    August 26, 2019 at 4:20 pm

    Just installed the game and tweaked it for my triple 24″ screens (not perfect but ok) I watched some old races I had saved from late 2007 and within an 1 hour of practice I matched my laptimes and today I broke my 12 year old record at Brno with the Lister… Wooohaaa (1:53.119 new PB) I guess 15 years of simracing actually helps.

    Reply
    1. Matt says:
      August 26, 2019 at 8:36 pm

      Congrats! Welcome back! GTR2 is still such a great game :)

      Reply
      1. ****JB**** says:
        August 29, 2019 at 1:24 pm

        Grats. Not bad for a mummy.
        Join me, and you can rub yourself against the Germans. They are very fast these guys there. 8 Servers and 2 events per week if you want. More about the circuits **** JB ****

        Reply
      2. ****JB**** says:
        August 29, 2019 at 1:34 pm

        Hi.
        http://www.koelschbierbude.de/index.php?lang=en

        Reply
  19. Thorsten says:
    June 12, 2019 at 1:35 pm

    Maybe someone has an idea: All of a sudden my game goes crazy. Lots of my mods don’t work anymore, in the menu only one car can be seen and it is the same single car no matter which mod I select.. Some still work though but approx. 80%+ don’t. My question is what could be the matter and maybe it is a database file or so that is now corrupted and if someone has “virgin” files of the ones that might cause the trouble can pls upload them. Well it is worth a try asking here. I would lose a lotta great stuff if I had to completely reinstall… :-(

    Reply
  20. Thorsten says:
    May 11, 2019 at 9:08 am

    I’m looking for a trackbuilder guy who can pls fix the “slowdown spot” on the track “Imola’94” – the troubled spot is after the Pitexit. Well maybe someone “knowing” reads this. Thx!

    Reply
    1. Matt says:
      May 11, 2019 at 3:01 pm

      I’m not sure, sorry, but I’d recommend posting on Race Department, EEC or F1 Classic. Lots of modders around on the latter two.

      Reply
  21. Seyter says:
    May 1, 2019 at 2:00 pm

    How to increase race time in default tracks.

    Reply
    1. Matt says:
      May 11, 2019 at 3:00 pm

      Sorry, what do you mean?

      Reply
  22. Don Gordon says:
    March 31, 2019 at 6:41 pm

    Thanks a whole lot for GTR2 info

    Reply
    1. Matt says:
      March 31, 2019 at 11:43 pm

      You’re welcome and thank you for visiting!

      Reply
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  24. Al Astor says:
    December 28, 2018 at 3:37 pm

    This is an amazing resource, thankyou so much for sharing it and for all your efforts compiling it.

    Reply
    1. Matt says:
      January 1, 2019 at 9:29 pm

      Thank you! You’re very welcome!

      Reply
  25. Chris says:
    November 3, 2018 at 8:09 am

    Thanks for this

    Reply
    1. Matt says:
      November 3, 2018 at 11:02 am

      Thank you. You’re welcome!

      Reply
  26. Matt says:
    October 17, 2018 at 10:29 am

    Yes, this is true when you’re on simulation mode. I actually use Novice mode and disable all the aids in the Realism screen. That way you get Simulation strictness but you can lower the AI to something reasonable.

    Reply
  27. Mottois (aka Serge Monchamp EEC member) says:
    October 17, 2018 at 1:27 am

    Hi.
    I’have read your guide and used many of your tips and I follow your contributions on EEC.
    One question about AI level : I agree to choose 90-92% range to compete but it’s impossible to set it with simulation profile. Do you use semi-pro one ? In this case i’have noticed that my times are less good even witout any driving aids. I’have tried to set lower than 100% with à simulation profile by changing the plr file (Game option/AI Driver Strength) but it seems that it does not work and anyway value 100 comes back at every start of a new race. Does an other way exist ?
    Thanks for your work to improve GTR2.

    Reply
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  29. Wilfred says:
    September 18, 2018 at 4:57 am

    Hello,

    Can anyone solve the problem, that AI cars will not leave the pits after a pitstop ? This seems to occur mostly in longer races.
    Thank you in advance – this is an annoying bug.

    Reply
  30. ****JB**** says:
    July 10, 2018 at 1:16 pm

    Hello & thx for all that.
    Just for saying, all link’s of NoGrip are dead, the site are closed.

    Reply
    1. Matt says:
      December 22, 2019 at 11:57 am

      Yes, sadly, and finding alternatives is difficult :(

      Reply
  31. FlatStick says:
    June 13, 2018 at 12:30 am

    Hi, fantastic blog, thanks for putting in so much effort and sharing in such a great informative way.

    Just one note though, the link to download the .PLR file for the “All Cars (baseline)” in the FFB section is pointing to the notes file, not the PLR file. I could still get to the PLR file by modifying the URL, but just thought I’d let you know so you can fix the link.

    Cheers.

    Reply
    1. Matt says:
      June 13, 2018 at 9:30 pm

      Hey, thanks! Thanks for the heads up, as well, I’ve done that a couple of times now.

      Reply
  32. Rush says:
    June 3, 2018 at 12:44 pm

    Hello
    Is there any way to enable rumble/ffb on an xbox 360 controller with this game?

    Reply
    1. Matt says:
      June 3, 2018 at 5:00 pm

      I’m not sure, sorry, I have a feeling probably not, unfortunately, since it’s a 2006 title.

      Reply
      1. Rush says:
        June 3, 2018 at 10:23 pm

        Doh!
        Then I ask tyou, as a gentleman and a scholar, do any of the Race 07 games have joypad rumble?
        If not, what game would you recommend for joypad play?
        Automobilista is a bit twitchy, as is Assetto Corsa. Project Cars 2 works pretty well, but I can’t get high enough Anti Aliasing settings for my liking – the same story with F1 2017.
        Dirt 4 and Need for speed shift are great with controller.
        Shift 2 unleashed would be good but unfortunately the physics are odd, and with the ptmu mod installed, I get massive under-steer with a controller.
        In short, do you recommend any controller friendly but not too arcadey racing games? Thanks

        Great Blogs by the way. I will check out your Automobilista one !

        Reply
        1. Matt says:
          December 22, 2019 at 11:56 am

          Hm sorry I missed this. If you’re still looking, I do like the Grid games on gamepads. They’re all arcade or simcade, unfortunately. If you can get a wheel you won’t regret it!

          Reply
  33. DAVID LITTMAN says:
    May 11, 2018 at 11:00 am

    Bounty for a steering input smoothing MOD

    I would like a mod that smooths out the steering input (I use a Rumblepad 2 but it would be applicable to wheels as well) to make GTR2 steering response like LFS response. I have spent years twiddling parameters but at the end of the day it is not possible to replicate the smooth rise and fall of LFS steering input.

    What LFS does (I believe) is collect start and end points of an input then “gently” (small number of points between start and finish position per unit time at first then more per unit time as finish point is approached) send them to the SW that changes the car’s front wheels direction.

    With GTR2 the first (stick or wheel) movement causes a “twitch” which can be reduced by increasing slow bump/rebound, lock, steering linearity, etc. and other parameters but LFS smoothness cannot be achieved.

    This mod could be implemented as a piece of SW like the Logitech game SW that sits between the device and the game.

    I would also like to see a smooth return-to-center (as in LFS) so the car does not “snap” back and overshoot center, another problem with GTR2. (Same approach but from finish position to star position.)

    I know GTR2 will never have the feeling of being connected to the road that LFS has but the steering input smoother (which by the way does not have to be specific to GTR2 if it sits between the device and the game) would be a big help. It should also work for GTR Evo,

    I will pay $50 on completion and believe (hope) there are scores of people out there who would like this and would contribute, to judge from the comments on e.g., NoGrip overt the years.

    Reply
    1. Matt says:
      May 12, 2018 at 9:39 am

      Interesting idea, that sounds like something they could work on. Question, have you tried a wheel? Do you prefer a controller? I find wheels have effectively perfect 1:1 response no matter the degrees turned or how fast you’re moving the wheel. I’ll definitely add your idea to the list!

      Reply
      1. DAVID LITTMAN says:
        May 12, 2018 at 12:52 pm

        I have tried a wheel as well.

        The main issue is that the initial input – whether stick or wheel – makes an instantaneous change in the direction so it’s a game of tradeoffs between controllability and smoothness e.g., low steering lock; low steering response (I set mine at 0); higher values for steering speed sensitivity; high values for slow bump/rebound; high rear wing value; etc. all of which reduce performance and make the car’s handling somewhat mushy and nonlinear.

        Just a couple of minutes with LFS shows how bad the GTR2/EVO/SimBin steering input algorithms are.

        The LFS steering is smooth, progressive, and returns to center smoothly as well with none of the SimBin jerkiness that can lead to overcorrection and flip flopping. I’ve driven many real miles in many real cars and LFS feels like a real car’s steering.

        (The LFS physics are much more realistic/smooth as well but that’s not the issue here though an LFS physics mod for GTR2/SimBin would be fantastic and I’d pay $50 for that as well.)

        Thanks for including it in the Bounty list.

        Reply
        1. Matt says:
          May 13, 2018 at 5:26 pm

          Ah, this sounds like the exagerated “FFB steer force output max” PLR that default cars and even mods seem to stick to. Have you tried tuning that? What it does is give stronger wheel weight to the steering forces so it can feel like the wheel is pushing against you or pulling back to center faster than it should be. It also overwhelms road feel, causing soft-clipping in-game so you can’t feel the road bumps as much as you should. I’d recommend tuning that lower and seeing how it feels for you.

          Reply
          1. DAVID LITTMAN says:
            May 13, 2018 at 7:42 pm

            I have tried modding various .PLR tuning parameters with both a wheel and the Rumblepad 2 (I rarely use FFB with the RP2 and when I do I use it only to give a little “push back” to reduce the initial input “twitch”.) I also lengthened the RP2 steering stick so it gives longer linear distance for each change of degree/minute of arc. This helps but does not eliminate the initial twitch.

            As I indicated what I am looking for in GTR2/Evo is the smooth, progressive feel of the LFS steering (again, setting aside the much better LFS “real feel” physics even with my RP2) which, right out of the box without any controller tuning, is twitchless and like steering an actual car with good algorithms for feeding in initial and subsequent input on direction changes.

            Thanks for adding this to the Bounty list.

            Reply
            1. Matt says:
              May 30, 2018 at 11:26 pm

              Hmph, it’s funny, I’m really trying to ‘feel’ what you’re saying about the twitch but I just don’t experience it in GTR2. I compare with iRacing or Automobilista and GTR2 feels quite the same… Think you could take a video? I might be able to help if I understood the symptoms better. There’s a lot of PLR parameters to look at from my experience and I’m sure one of them must be able to help.

              Reply
              1. DAVID LITTMAN says:
                May 31, 2018 at 7:46 am

                Thanks for the note.

                Please try comparing it to LFS.

                As I indicated, I have tried many (many many many) mods of parameters and combos of them in the game and in the PLR.

                It is possible to eliminate much of the initial “twitch” with in-game settings of controller params and car params e.g., slow bump/rebound but always at the sacrifice of directness of control.

                In LFS, right out of the box with no controller or car param mods, there is a smooth, progressive, quite forgiving feed-in of direction change – and return to center.

                That’s what most cars I have driven in real life are like and that’s what I am looking for.

                Of course I can control the car well in GTR2 after so much practice but unless the steering response is numbed down to prevent inadvertent “twitches”, too much of my attention is used controlling the “Now” as opposed to being devoted to “Where I Am Going”.and “Who’s Nearby”.

                Not so in LFS.

                Thanks again.

                PS An idea: crank the Lock WAY up in both GTR2 and LFS and compare what happens…

                Reply
                1. Matt says:
                  June 1, 2018 at 10:16 pm

                  I think I get it when you describe it like “In LFS, right out of the box with no controller or car param mods, there is a smooth, progressive, quite forgiving feed-in of direction change – and return to center.” In GTR2 the default ‘feed in/out’ is quite abrupt. Like, when you lose grip, by default the wheel weight decreases way too sharply to be realistic and when you gain grip it increases the wheel weight way too quickly. Is that the same thing you’re experiencing? Because I’ve definitely experienced that.

                  I will try out LFS one day when I get some spare time :)

                  Reply
                  1. DAVID LITTMAN says:
                    June 2, 2018 at 7:07 am

                    Thanks for the comments.

                    Yes, it is the GTR2 “abruptness” which is, in my experience with real cars (and LFS), unrealistic and disconcerting and what fiddling with e.g., slow bump/rebound and steering response etc. can offset but – as I noted – at the cost of control and realism.

                    LFS’s smooth feed in/out (a good way to put it by the way) is a big part of the feel I am looking for. My understanding is that the LFS tire model is also different and probably helps give me a feeling of being connected to the road even with my USB RP2 and FFB off, which I don’t get with GTR2 even with a wheel and FFB;

                    As I said in my first comment, it would also be great to have the LFS handling dynamics but it would be unrealistic to try to do a mod with the GTR2/Evo game engine.

                    But smoothing out the steering feed in/out seems achievable by e.g., intercepting the controller inputs (like the Logitech Gaming SW does) and then doing some smoothing out of, say, the first 15% or 20% of the range the controller was moved both on direction change and return to center.

                    Thanks again.

                    Reply
        2. Matt says:
          May 13, 2018 at 5:35 pm

          I added your bounty to the list by the way.

          Reply
  34. Window Dump says:
    May 6, 2018 at 7:29 pm

    Hey Selah, excellent guide. I decided to try getting into GTR2 and with this guide it feels great. Now I can finally start learning how to drive properly – the tutorials are just as nice as I’ve heard.

    Reply
    1. Matt says:
      May 6, 2018 at 8:19 pm

      Hey, welcome! Really happy you found this useful! GTR2 is a blast and there’s so much mod content you’re probably not going to get bored any time soon. Enjoy!

      Reply
  35. QuakeWorld tips (@qw_tips) says:
    November 3, 2017 at 7:22 am

    great stuff! specially the CPU affinity tip.

    Reply
    1. Matt says:
      November 8, 2017 at 12:36 am

      Welcome! Glad you found it useful!

      Reply
      1. KalidhoS says:
        February 14, 2018 at 6:30 pm

        Dear Matt,

        God bless you for your desire to help others with your insights, it’s so very nice to see someone helping others in these so often greedy and selfish times :D

        Your guide is so well written and helpful for newbies like me, that I decided to flag it for other users on the nogripracing.com forum, GTR2 section, so other newbies could benefit from proper indications!

        Since there’s interest in adding your guide as a PDF file to their archive, I’m kindly asking if that could be possible, feel free to contact me on my email if you so prefer :)

        Have a nice day and God Bless,

        KalidhoS

        Reply
        1. Matt says:
          February 16, 2018 at 1:52 am

          Welcome to the site, KalidhoS! I’m glad you like the post and that it’s helpful to you and others! I replied at NoGrip about the PDF. Thanks, take care!

          Reply
      2. momo lolo says:
        April 29, 2020 at 11:19 pm

        oui tres utile merci beaucoup

        Reply
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