rFactor 2 is a computer racing simulator developed by the American independent software firm Image Space Incorporated, released for Windows in 2013. Like its predecessor, rFactor, it is designed to be modified and is used by professional racing teams for driver training and race car development. Much of its source code is derived from rFactor Pro which is also used by professional racers and most of the Formula One teams and NASCAR manufacturers.
And here’s a visual taste of the game,
In Secrets of X, I try to focus on the non-obvious or unintuitive so I won’t be covering basics like getting the game, installing it, tweaking graphics or force feedback. You’re probably beyond that yourself so I’ll focus on the hidden and obscure things.
Update 2019-12-28: Check out the Sounds of GTR2 Mod for a complete revamp of the audio of all original content cars. I really like these sounds. Where the originals sound very synthetic, these have a rougher, more raw feeling to them, which I prefer and to me sound more realistic.
GTR 2 – FIA GT Racing Game is a sports car racing simulator developed by Blimey! Games and SimBin Studios (later Sector3 Studios) for the x86 PC and is a sequel to GTR. Since its release in September 2006, it has received widespread acclaim. The game simulates the 2003 and 2004 FIA GT Championship racing series.
I just caught the Jurassic World trailer and something bugged me as I watched. It was playing to the same old, tired Hollywood manipulation routines of every other ‘blockbuster’ move trailer. It got me thinking about what the original movie and how that original trailer, now 20+ years old, would hold up against modern trailers. So, first, here’s the new Jurassic World trailer…
I’m with you if your interest is piqued, you’re a little excited, but you’re also a little disappointed by the trailer. Something’s missing…