Did you know? GTR2 supports 180hz+ FFB

Due to GTR2’s FFB loop being tied to the refresh rate, the sky is the limit when it come to GTR2’s FFB update rate. *mindblown*

Treat yourself right now: Download the 2005 FiaGT Mod, download my PLR with FFB tuned to the mod (put the “FFB …” lines into your own PLR file), and feel the difference FFB like Automobilista/Assetto Corsa/rFactor makes with GTR2.

To achieve significantly higher FPS, even on modern, high-end CPUs, you will need to enable GTR2 to use all of your CPU cores. To do this, download the free Bill’s Process Manager or nagware Process Lasso to set CPU Affinity (make it use all your CPU cores) and set it to use all physicals.

Kudos to the authors, JorritVD, LeSunTzu, and GTR233, for working on the ffb and tire model that makes it so expressive.

As someone who’s been using vsync for a long time this blew my mind when I tried without vsync tonight.

For others who have not been using vsync, you may still experience a difference due to a recent tweak I made for 2005 FiaGT Mod FFB related to FFB Steer Force Output Max (it was soft-clipping in the in-game ffb calculations at the default 1.8 value). Now road forces come through in high ffb corners and it feels brilliant.

Give it a try! :)

The GTR2 Mod Bounty Program

The GTR2 Mod Bounty Program is fan crowd-sourcing to improve our favourite game, GTR2.

The idea is to pledge money, any amount of your choice, towards one or more bounties, and then match bounties with interested modders who are willing to implement the requested features.

In return for successfully implementing the mod, modders will be rewarded with the bounty amount.

You can review the details including currently available bounties here:

If you have comments or suggestions for improvement, please reply, I’d love to hear what people think.

If you’re an interested fan or modder, please contact me!

Why a bounty program?

I’ve been thinking about crowd-sourcing sim improvements for some time. It’s not tied to GTR2, it could be applied to any sim being developed. It just so happens I’m starting the concept with GTR2 because I feel it’s a great platform that could still see much improvement.

There has long been a real-world problem with the way sims are developed: Their content is either completely open or completely closed. We all see what happens with the approach of iRacing, a wall-garden and expensive, RaceRoom, no modding, Reiza, completely open but having a hard go, and rFactor, open but moving to a more paid/closed approach.

Open sims are great for users, who get all the benefits of modders efforts, but developers can’t control their revenue streams when the content is out of their control.

Closed sims are great for developers, who can now control their content and charge for updates, but bad for users who can’t change anything about the sim and don’t get the benefits that modders bring to the table.

A bounty program attempts a win-win solution between these two approaches: Keep the content open, a win for users and modders, and provide a mechanism for developers to claim bounties for new or improved content, a win that allows them to control their revenue streams.

A further improvement, from a developer’s point of view, would be a bounty program that kept content encapsulated in DRM for a limited time, protecting their revenue stream, and at a later time would be opened up for end-users, which would give their userbase all the benefits of modder involvement.

I hope this bounty program takes off but I also hope it starts a discussion and gives developers some ideas about how they could approach sims differently, protecting their interests but also gaining amazingly devoted fans along the way.

(This has been cross-posted on racedepartment.com, nogripracing.com, and gtr2-endurance.forumotion.org)

Be perfect as your Heavenly Father is perfect – Wait, what?

“Be perfect, therefore, as your heavenly Father is perfect.” It’s all too easy to wonder for a brief moment how that could be, and then go about your day, forgetful of the awkward sense of impossibility you felt, until the next time you read or hear that verse. But it’s always there, haunting the back of your mind: God demands perfection! That’s not me! What sacrifice is left for me?

When you read Jesus’s words, “Be perfect, therefore, as your heavenly Father is perfect,” (Matthew 5:48) it’s all too easy to wonder for a brief moment how that could be, and then go about your day, forgetful of the awkward sense of impossibility you felt, until the next time you read or hear that verse. But it’s always there, haunting the back of your mind: God demands perfection! That’s not me! What sacrifice is left for me?

There’s good news, of course, in the context, in the original language, and in the realization that, as James MacDonald likes to put it, God has made no provision for you to live the Christian life in your own strength, intelligence, or ability – it’s better than that!

Continue reading “Be perfect as your Heavenly Father is perfect – Wait, what?”