//***************************************************************** //* * //* RACE Control Set File * //* * //* Feel free to edit! * //* * //***************************************************************** [ Controls ] Name="CUSTOM" ReadOnly="0" Device1="none" Device2="none" Device3="none" Keyboard Steering="0.20000" Keyboard Throttle="0.50000" Keyboard Brake="0.50000" Keyboard Clutch="0.20000" Analog interpolate sector1="0.00000" Analog interpolate sector2="0.00000" Analog interpolate sector3="0.00000" Force Feedback="0" Mouse Steering="0" // Use mouse left/right movement to steer Mouse Throttle="0" // Use left mouse button to control throttle Mouse Brakes="0" // Use right mouse button to control brakes Mouse Gears="0" // Use mouse wheel to control gears Mimic Steering="0" // Mimic AI or pitlane assistance with force feedback Gear Select Button Hold="0" // Enable this option if using a gear select device that holds down a joystick button while in a gear and releases all buttons in neutral (such as the Act-Labs USB Shifter) Alternate Rearlook Activation="1" // if left look and right look are both pressed, rearlook becomes activated HMD Pitch Exponent="1.00000" // Exponent to apply to pitch tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster. HMD Yaw Exponent="1.00000" // Exponent to apply to yaw tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster. HMD Roll Exponent="1.00000" // Exponent to apply to roll tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster. Options Num Controls="79" // Number of configurable controls displayed in options Freelook Mouse Pitch Speed="0.00100" // Freelook pitch speed when using mouse. Freelook Mouse Yaw Speed="0.00100" // Freelook yaw speed when using mouse. Freelook Keyboard Pitch Speed="1.50000" // Freelook pitch speed when using keyboard. Freelook Keyboard Pitch Accel="4.00000" // Freelook pitch acceleration when using keyboard. Freelook Keyboard Pitch Decel="4.00000" // Freelook pitch deceleration when using keyboard. Freelook Keyboard Yaw Speed="1.50000" // Freelook yaw speed when using keyboard. Freelook Keyboard Yaw Accel="4.00000" // Freelook Yaw acceleration when using keyboard. Freelook Keyboard Yaw Decel="4.00000" // Freelook Yaw deceleration when using keyboard. Freelook Up Limit="0.10000" // Freelook Up Limit, between 0 and 0.25. Freelook Down Limit="-0.15000" // Freelook Down Limit, between 0 and -0.25. TrackIR Pitch Down Limit="-0.15000" // Min: -1.00, Max: 0, Default: -0.15 TrackIR Pitch Up Limit="0.05000" // Min: 0, Max: 1.00, Default: 0.05 TrackIR Yaw Left Limit="-0.40000" // Min: -1.00, Max: 0, Default: -0.40 TrackIR Yaw Right Limit="0.40000" // Min: 0.00, Max: 1.00, Default: 0.40 TrackIR Roll Left Limit="-0.07500" // Min: -1.00, Max: 0.00, Default: -0.075 TrackIR Roll Right Limit="0.07500" // Min: 0.00, Max: 1.00, Default: 0.075 TrackIR Move Left Limit="-0.05000" // Min: -1.00, Max: 0.00, Default: -0.05 TrackIR Move Right Limit="0.05000" // Min: 0.00, Max: 1.00, Default: 0.05 TrackIR Move Down Limit="-0.05000" // Min: -1.00, Max: 0.00, Default: -0.05 TrackIR Move Up Limit="0.03000" // Min: 0.00, Max: 1.00, Default: 0.03 TrackIR Move Forward Limit="-0.25000" // Min: -1.00, Max: 0.00, Default: -0.25 TrackIR Move Back Limit="0.25000" // Min: 0.00, Max: 1.00, Default: 0.25 G27 Led range low="0.81000" // Min: 0.00, Max: 1.00, Default: 0.81 G27 Led range high="0.96000" // Min: 0.00, Max: 1.00, Default: 0.96 Axis [00, 00] Dead Zone="0.00000" // Controller 1 X Axis [00, 00] Sensitivity="0.50000" Axis [00, 00] Center="0.50000" // 0.0=min, 0.5=center, 1.0=max (use to correct centering or split-axis issues) Axis [00, 01] Dead Zone="0.00000" // Controller 1 Y Axis [00, 01] Sensitivity="0.50000" Axis [00, 01] Center="0.50000" Axis [00, 02] Dead Zone="0.00000" // Controller 1 Z Axis [00, 02] Sensitivity="0.50000" Axis [00, 02] Center="0.00000" Axis [00, 03] Dead Zone="0.00000" // Controller 1 RX Axis [00, 03] Sensitivity="0.50000" Axis [00, 03] Center="0.50000" Axis [00, 04] Dead Zone="0.00000" // Controller 1 RY Axis [00, 04] Sensitivity="0.50000" Axis [00, 04] Center="0.50000" Axis [00, 05] Dead Zone="0.00000" // Controller 1 RZ Axis [00, 05] Sensitivity="0.50000" Axis [00, 05] Center="0.00000" Axis [00, 06] Dead Zone="0.06000" // Controller 1 S0 Axis [00, 06] Sensitivity="0.25000" Axis [00, 06] Center="0.00000" Axis [00, 07] Dead Zone="0.00000" // Controller 1 S1 Axis [00, 07] Sensitivity="0.50000" Axis [00, 07] Center="0.50000" Axis [01, 00] Dead Zone="0.00000" // Controller 2 X Axis [01, 00] Sensitivity="0.50000" Axis [01, 00] Center="0.50000" // 0.0=min, 0.5=center, 1.0=max (use to correct centering or split-axis issues) Axis [01, 01] Dead Zone="0.00000" // Controller 2 Y Axis [01, 01] Sensitivity="0.50000" Axis [01, 01] Center="0.50000" Axis [01, 02] Dead Zone="0.00000" // Controller 2 Z Axis [01, 02] Sensitivity="0.50000" Axis [01, 02] Center="0.50000" Axis [01, 03] Dead Zone="0.00000" // Controller 2 RX Axis [01, 03] Sensitivity="0.50000" Axis [01, 03] Center="0.50000" Axis [01, 04] Dead Zone="0.00000" // Controller 2 RY Axis [01, 04] Sensitivity="0.50000" Axis [01, 04] Center="0.50000" Axis [01, 05] Dead Zone="0.00000" // Controller 2 RZ Axis [01, 05] Sensitivity="0.50000" Axis [01, 05] Center="0.50000" Axis [01, 06] Dead Zone="0.00000" // Controller 2 S0 Axis [01, 06] Sensitivity="0.50000" Axis [01, 06] Center="0.50000" Axis [01, 07] Dead Zone="0.00000" // Controller 2 S1 Axis [01, 07] Sensitivity="0.50000" Axis [01, 07] Center="0.50000" Axis [02, 00] Dead Zone="0.00000" // Controller 2 X Axis [02, 00] Sensitivity="0.50000" Axis [02, 00] Center="0.50000" // 0.0=min, 0.5=center, 1.0=max (use to correct centering or split-axis issues) Axis [02, 01] Dead Zone="0.00000" // Controller 2 Y Axis [02, 01] Sensitivity="0.50000" Axis [02, 01] Center="0.50000" Axis [02, 02] Dead Zone="0.00000" // Controller 2 Z Axis [02, 02] Sensitivity="0.50000" Axis [02, 02] Center="0.50000" Axis [02, 03] Dead Zone="0.00000" // Controller 2 RX Axis [02, 03] Sensitivity="0.50000" Axis [02, 03] Center="0.50000" Axis [02, 04] Dead Zone="0.00000" // Controller 2 RY Axis [02, 04] Sensitivity="0.50000" Axis [02, 04] Center="0.50000" Axis [02, 05] Dead Zone="0.00000" // Controller 2 RZ Axis [02, 05] Sensitivity="0.50000" Axis [02, 05] Center="0.50000" Axis [02, 06] Dead Zone="0.00000" // Controller 2 S0 Axis [02, 06] Sensitivity="0.50000" Axis [02, 06] Center="0.50000" Axis [02, 07] Dead Zone="0.00000" // Controller 2 S1 Axis [02, 07] Sensitivity="0.50000" Axis [02, 07] Center="0.50000" Control - Accelerate="(1, 11)" Control - Brake="(1, 61)" Control - Steer Left="(1, 140)" Control - Steer Right="(1, 139)" Control - Shift Up="(1, 161)" Control - Shift Down="(1, 156)" Control - Neutral="(0, 89)" Control - Reverse Gear="(1, 83)" Control - First Gear="(1, 77)" Control - Second Gear="(1, 78)" Control - Third Gear="(1, 79)" Control - Fourth Gear="(1, 80)" Control - Fifth Gear="(1, 81)" Control - Sixth Gear="(1, 82)" Control - Clutch In="(1, 5)" Control - Time Acceleration="(0, 20)" Control - Display Mode="(0, 57)" Control - Change View="(0, 15)" Control - Pit In Request="(0, 10)" Control - Pit Menu Toggle="(0, 157)" Control - Menu Select="(0, 28)" Control - Menu Up="(0, 23)" Control - Menu Down="(0, 37)" Control - Menu Inc="(0, 38)" Control - Menu Dec="(0, 36)" Control - Speed Limiter="(1, 90)" Control - Bias Forward="(0, 89)" Control - Bias Rearward="(0, 27)" Control - Look Left="(1, 158)" Control - Look Right="(1, 159)" Control - Rear Look="(0, 89)" Control - Instant Replay="(0, 19)" Control - Pause="(0, 25)" Control - Toggle Free Look="(0, 89)" Control - Zero Free Look="(0, 89)" Control - Center TrackIR="(0, 89)" Control - Display Driver Nametags="(0, 89)" Control - Reset Car="(0, 18)" Control - Ignition="(1, 86)" Control - Starter="(1, 87)" Control - Headlights="(1, 160)" Control - Wipers="(1, 157)" Control - Handbrake="(0, 89)" Control - Look Up="(0, 89)" Control - Look Down="(0, 89)" Control - Look Roll Left="(0, 89)" Control - Look Roll Right="(0, 89)" Control - Adjust Seat Fore="(0, 32)" Control - Adjust Seat Aft="(0, 30)" Control - Adjust Seat Up="(0, 17)" Control - Adjust Seat Down="(0, 31)" Control - Toggle Mirror="(0, 2)" Control - Toggle HUD="(0, 3)" Control - Toggle Ghost car="(0, 4)" Control - Toggle Raceline="(0, 5)" Control - Toggle Track Map="(0, 6)" Control - Realtime Chat="(0, 46)" Control - Quick Chat #1="(0, 89)" Control - Quick Chat #2="(0, 89)" Control - Quick Chat #3="(0, 89)" Control - Quick Chat #4="(0, 89)" Control - Quick Chat #5="(0, 89)" Control - Quick Chat #6="(0, 89)" Control - Quick Chat #7="(0, 89)" Control - Quick Chat #8="(0, 89)" Control - Quick Chat #9="(0, 89)" Control - Quick Chat #10="(0, 89)" Multiplayer - Vote Yes="(0, 89)" Multiplayer - Vote No="(0, 89)" Multiplayer - Vote Next Session="(0, 89)" Multiplayer - Vote Next Event="(0, 89)" Spectator - Manual camera control="(0, 89)" Spectator - Free Flight camera control="(0, 89)" Spectator - Next camera="(0, 89)" Spectator - Previous camera ="(0, 89)" Dev-only Control - Camera Move Forward="(0, 82)" Dev-only Control - Camera Move Backward="(0, 83)" Dev-only Control - Camera Move Left="(0, 79)" Dev-only Control - Camera Move Right="(0, 81)" Speed Sensitive Steering="0.10000" FFB Device Name="none" FFB Rumble Pad="0" // Type of FFB controller: 0=wheel, joystick etc with force feedback, 1 = pad with rumble motor FFB Effects Level="4" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom. FFB Gain="0.88000" // Strength of Force Feedback effects. Range 0.0 to 1.0. FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis. FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis. FFB steer vibe freq mult="0.00000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration. FFB steer vibe zero magnitude="0.12000" // Magnitude of steering vibration at 0mph (reference point). FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude). FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB steer force average weight="1.00000" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency. FFB steer force exponent="0.75149" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity. FFB steer force input max="11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction). FFB steer force output max="0.60969" // Maximum force output of steering force, recommendation 0.8 to 2.0 FFB steer force grip weight="0.32612" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force. FFB steer force grip factor="1.00000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6. How much of a factor the front wheel grip is on the steering weight. FFB steer update thresh="0.00000" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate. FFB steer friction coefficient="0.08464" // Coefficient to use for steering friction. Range: -1.0 to 1.0 FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0 FFB steer damper coefficient="0.07964" // Coefficient to use for steering damper. Range: -1.0 to 1.0 FFB steer damper saturation="1.00000" // Saturation value to use for steering damper. Range: 0 - 1.0 FFB throttle vibe freq mult="0.50000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50 FFB throttle vibe zero magnitude="0.00000" // Magnitude of engine vibration at 0rpm (reference point). FFB throttle vibe slope="-2.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude). FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB throttle vibe update thresh="0.08000" // Amount of change required to update throttle vibe (0.0 - 1.0) FFB brake vibe freq mult="0.00000" // Scales actual brake rotational frequency to force feedback vibration frequency. FFB brake vibe zero magnitude="0.17500" // Magnitude of brake vibration at 0mph (reference point). FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude). FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB brake vibe update thresh="0.05000" // Amount of change required to update brake vibe (0.0 to 1.0) FFB rumble strip magnitude="0.21875" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect. FFB rumble strip freq mult="0.60000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev. FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB rumble strip pull factor="-0.05273" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5. FFB rumble strip update thresh="0.00000" // Amount of change required to update rumble strip effect (0.0 - 1.0) FFB jolt magnitude="1.00000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0. FFB Joy[00] Axis[00] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[00] Spring Coefficient Pos="0.50000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[00] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[00] Spring Coefficient Neg="0.50000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[01] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[01] Spring Coefficient Pos="0.50000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[01] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[01] Spring Coefficient Neg="0.50000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[02] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[02] Spring Coefficient Pos="0.50000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[02] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[02] Spring Coefficient Neg="0.50000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[03] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[03] Spring Coefficient Pos="0.50000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[03] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[03] Spring Coefficient Neg="0.50000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[04] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[04] Spring Coefficient Pos="0.50000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[04] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[04] Spring Coefficient Neg="0.50000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[05] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[05] Spring Coefficient Pos="0.50000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[05] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[05] Spring Coefficient Neg="0.50000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[06] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[06] Spring Coefficient Pos="0.50000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[06] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[06] Spring Coefficient Neg="0.50000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[07] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[07] Spring Coefficient Pos="0.50000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[07] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[07] Spring Coefficient Neg="0.50000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[00] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[00] Spring Coefficient Pos="0.50000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[00] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[00] Spring Coefficient Neg="0.50000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[01] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[01] Spring Coefficient Pos="0.50000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[01] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[01] Spring Coefficient Neg="0.50000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[02] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[02] Spring Coefficient Pos="0.50000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[02] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[02] Spring Coefficient Neg="0.50000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[03] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[03] Spring Coefficient Pos="0.50000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[03] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[03] Spring Coefficient Neg="0.50000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[04] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[04] Spring Coefficient Pos="0.50000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[04] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[04] Spring Coefficient Neg="0.50000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[05] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[05] Spring Coefficient Pos="0.50000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[05] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[05] Spring Coefficient Neg="0.50000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[06] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[06] Spring Coefficient Pos="0.50000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[06] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[06] Spring Coefficient Neg="0.50000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[07] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[07] Spring Coefficient Pos="0.50000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[07] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[07] Spring Coefficient Neg="0.50000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[00] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[00] Spring Coefficient Pos="0.50000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[00] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[00] Spring Coefficient Neg="0.50000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[01] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[01] Spring Coefficient Pos="0.50000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[01] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[01] Spring Coefficient Neg="0.50000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[02] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[02] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[02] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[02] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[03] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[03] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[03] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[03] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[04] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[04] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[04] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[04] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[05] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[05] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[05] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[05] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[06] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[06] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[06] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[06] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[07] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[07] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[07] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[07] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring