Just jumped into the game after the 6.5GB update loaded. I'll be adding more details here as I go. Before I started, I duplicated an R3E profile, reset to defaults, set Wheel Mode High, and disabled Engine RPMs. I'm running the BMW M3 GT2 at RaceRoom Raceway. I'll be tweaking in-game and only once I'm satisfied with that I'll go about SC tweaking (see below). The notes below are in chronological order as I booted up the game and started tweaking from defaults. In-game Issues/Tweaking: - SCRATCH (spiking disappeared when SC launched without crashing; see next): Possibly related to recent firmware updates, AccuForce wheel is spiking making it difficult to setup the controller in R3E. I confirmed it thinks the wheel is spiking by watching their Controller Settings > Advanced meters. - SCRATCH (the second time I launched from SC it got in fine): SC still crashes loading R3E by double-clicking the SC launcher. The overlay doesn't display in-game. Have to load R3E in Steam and then alt-tab back and launch in SC. - Must have wheel centered and keep rotating wheel very far to the left or right to get steering controls set. If you don't center it seems like R3E doesn't know the center point and it creates havoc steering. - R3E still doesn't know the wheel range of the AF meaning the Steering Lock can't be automatically set correctly per car. You still have to do it per car every time. - R3E default Steering Force Intensity is 150% and I think that's causing, in part, these massive oscillations when I'm going very slow on track. Will have to experiment to figure that one out. ^ Definitely high intensity was causing crazy oscillation. I went down to 50% (my previous intensity) and the crazy oscillations went away although (what's by now) standard R3E oscillation is still there on straight. I have an SC Dynamic Oscillation setting for that I'll write below. - Slip Effect still needs to be zeroed out or you get this Engine RPM-like vibration in the wheel that increases/decreases with speed. - Kerbs are still problematic by default with a vibration much too high frequency and soft. The fix is (1) edit Documents\My Games\SimBin\RaceRoom Racing Experience\UserData\ControlSet\File.rcs where File.rcs is the name of your controller profiler in-game, (2) set FFB rumble strip freq mult="0.125". Those are not perfect settings but much better. Just noticed this is a much softer rumble strip effect even though I haven't changed my pre-November 2016 value for this. - Shift Effect at default 100% is too harsh/unrealistic. I went back to my old value of 10%. - Force Feedback Intensity doesn't appear to do anything except disable at 0% and enable between 1-100% with on variation in intensity at any arbitrary percentage mark. ^ You want Steering Force Intensity to control FFB output to SC. For example, mine is 50% but I'll be modifying that as I'm clipping. - At this point, I started tweaking Steering Force Intensity to reduce clipping. I'm currently at 32%. Pre-November 2016 I was at 50%. I think there are some settings causing that that I'll be dealing with next. ^ I started setting Understeer very low but that had no effect on strength so, as I suspected, I went to my previous values for Vertical Load (75%) and Lateral Force (25%) and that freed up enough strength to put back into intensity. Now the wheel feels decently strong and you can still feel the road. ^ Side-note: Default values were 100% and 100% but, in my experimentation, these things really need to balance out or they wash themselves out. It's bad default values to have them both at 100%. - Personally, I put Understeer at 6% after having done a binary search to find a number just right for me. Your number should suit you so find the best for you. - Even after the 'rumble strip' tweak (see above) I found the kerbs, in a certain way, too strong, like it pulls too much, so I set Kerb Vibrations to 7% in-game. ^ I later found this too soft so bumped it up to 10% - Light strength around center especially on straights: Increase lateral strength but, from my experience, keep balanced with Vertical Load (ie. zero sum between them; eg. 60% Vert then 40% Lat or 25% Vert then 75% Lat). Watch out for clipping here as this is what we reduced earlier to help avoid clipping to begin with and now you're playing with these values again. ^ So far I've ended up at Vert 40% and Lat 60%. Increased lateral strength helps the lightness around center. At this point, I'm satisfied with the clipping and road-feel. The strength around center, especially on straights, is too weak but I think I can do something about that in SC or in-game. I'm also not satisfied with oscillation but that should be fixable with SC Dynamic Oscillation Control which I have a previous setting for. So, onto SC tweaking... SimCommander Tweaks: - Oscillation: Use SC's "Dynamic Osillation Control - Moving" setting to reduce this. I honed in on 35%, myself, and even that's not perfect. It took 160% or so to really get rid of it but that has big consequences for wheel behaviour so I try to keep it as low as is tolerable. ^ I also lump in here what I call 'boat sway' feel...that feeling when a car starts bouncing from left to right and back at greater and greater strengths. This solutions helps reduce this, too. - Light wheel on straights / Unreastically quick snapback on corrections: Added previous values for SC Friction (3.14%) and Inertia (3.14%) to give a slightly more realistic feeling for the light wheel around center and to make the snapback on corrections feel a little bit more realistic as well. Not a complete fix here, still some work to do... Issues still to be resolved: - FIXED (increasing Kerb Vibrations in-game helped after the initial RCS file tweak): Kerb vibrations too soft. My RCS file value must be too low now. - FIXED (sort of; increase Lateral Force as needed): Wheel strength around center / on straights too weak, causes a floaty feel. - Would be nice to achieve greater feeling of grip. - SC still can't auto-tune like iRacing. I was able to auto-tune but it didn't appear to change anything. I'm assuming this is a known unimplemented feature as yet.